Games

Call of Duty: Warzone

Quality Assurance Publicity Campaign

By leveraging Rito's expertise in software usability analysis and his passion for artistic works like video games, he launched an independent public relations campaign to identify and highlight bugs (Quality Assurance) in the immensely popular online first-person shooter Call of Duty: Warzone. His content, which was picked up by various gaming news outlets, often led to these bugs being addressed and fixed by developers. This was at a time when the game studio managing the game had made severe cuts to its own internal QA team.

Self-Destructing Choppers!

Rito uncovered a bug whereby certain parts of a popular map would result in player-controlled helicopters immediately self-destructing when making contact with the ground. He created a music video montage effectively capturing demonstrations of this bug in action and detailed pretty much every spot on the map where this took place. The content was picked up by gaming news outlets such as Dexerto, Charlie Intel, GameRant and the bug was swiftly fixed thereafter.

Snoop Dogg Character Lost His head?!

In playing with another player, I uncovered a bug in the then-recently released "Snoop Dogg" operator skin (essentially a character model of Snoop Dogg that plays could pay for and then use as their character during the game) whereby a certain weapon equipped (dual pistols in akimbo) would result in the player's head essentially vanishing from view. While humorous, this headless state also rendered "headshot kills" impossible which gave players exploiting the bug an unfair advantage. I created a video demonstrating it and the content was picked up by media outlets such as Gfinity Sports, CharlieIntel and DBLTAP and the bug was swiftly fixed.

Melee Weapon Vanishing for No Reason  :(

I uncovered a bug where players with a particular weapon equipped, the "riot shield" would abruptly lose the weapon from their inventory whenever the player sits passenger in a vehicle and it gets destroyed. I detailed this bug in the form of a spoken word rap commentary while demonstrating the bug in action through a variety of scenarios; the content was picked up by media outlets such as ScreenRant, GameRant and Dexerto.

Beating a Cheater with Tactics & Cunning

Warzone had a significant problem with cheaters in the game who installed special software to effectively "hack" the system and gave them special abilities including the ability to instantly "lock on" to enemies without actually aiming, something called aimbot. I was able to use a very particular set of weapons to outmaneuver a cheater despite all other players including my teammates succumbing to his unfair tactics, I defeated him and the player was so frustrated that he actually "rage quit" the game before I was able to finish him off. I posted a video of the content on reddit which went viral and gaming news outlet Dexerto picked up the story.

Chivalry 2

Chivalry 2 coverart

Remapping Controls for a Game With Too Much Complexity

In fast-paced, high-intensity games like Chivalry 2, the challenge isn't just in designing compelling gameplay—it's in making sure players have the tools to fully engage.

During the alpha and ongoing testing, Rito encountered a core issue: the limited number of buttons on console controllers couldn't accommodate the game's fast-paced, complex combat mechanics. He approached this challenge by thinking beyond the constraints of the hardware, utilizing innovative control mapping strategies to maximize efficiency and usability. By creatively assigning multi-functional actions to individual buttons based on context, Rito was able to preserve the depth of the gameplay without sacrificing user experience.

Refining the "Weapon-Throwing" Mechanic

The game featured a weapon-throwing mechanic that allowed melee weapons to be used as projectiles which introduced an exciting layer of strategy, but it also presented a challenge for fluidity in gameplay. Initially, the developers mapped the throw function to the thumbstick button—creating a conflict as players needed to aim and position their characters using the same control. This forced players to interrupt their aim to execute a throw, breaking the natural flow of combat. Recognizing this issue, I proposed a more intuitive solution: assigning the throw mechanic to a simultaneous press of both shoulder buttons. This allowed players to maintain precise control over their character’s aim with the thumbstick while seamlessly triggering a throw without interruption. By implementing this redundancy, the game preserved the fast-paced intensity of combat while enhancing the player experience. This solution, based on my feedback, was ultimately adopted in the final cut of the game, ensuring that gameplay mechanics were not compromised by hardware limitations.
white xbox one controller with red circles draw around the shoulder buttons

Enhancing Control Customization with reWASD for PC Console Players

On the PC version of Chivalry 2, players enjoyed a significant advantage over console users due to the customizability of their controls, thanks to the flexibility of keyboard setups. However, the default controller settings on PC were still limited, with certain buttons forced to share multiple functions, reducing gameplay fluidity. To bridge this gap, I leveraged reWASD, a remapping software, to treat the controller as a keyboard, unlocking new possibilities for control customization. This allowed me to assign unique functions to each button, transforming the standard controller setup into one that rivaled the freedom and precision of keyboard controls. By also incorporating the paddles of the Xbox Elite Controller, I enhanced the overall experience, assigning secondary controls to the player’s pinky and ring fingers. This resulted in a smoother, more fluid combat system, where primary controls remained uninterrupted, enabling players to maintain the high-intensity action without sacrificing control or precision. Although this solution was achieved using third-party software, it significantly improved gameplay fluidity and balance for controller users on PC.
REWASD diagram of xbox one elite controller birdseye view of front with keybindingsREWASD diagram of xbox one elite controller birdseye view of back with keybindings